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SINAGPORE : A new two-rating classification system for video games will be launched from 28 April.
The Board of Film Censors (BFC) under the Media Development Authority (MDA) said the move will be introduced to allow consumers, especially parents, to make informed choices about the video games available in the market.
The new video games ratings will carry rating stickers of either Mature 18 (M18) or Age Advisory.
Mature 18 (M18) is a restricted category for persons 18 years old and above with retailers required to conduct an age check at the point of sales.
As for Age Advisory, it is considered suitable for those 16 years old and above where retailers need not conduct age checks at the point of sale, but are encouraged to exercise responsibility by not selling these games to those below 16 years of age.
Games that do not fall into the either categories are approved for general consumption and won't carry any rating stickers.
Said Ms Amy Chua, Chairman, BFC, “The new ratings will provide more choices for gamers. The games distribution and retail industry will also benefit from having a rating system that allows it to make available more games targeted at the different groups. At the same time, the age-appropriate ratings and consumer advisories will help parents make informed choices about the games their children play. This represents a balanced approach in enabling more media choice for Singaporeans while protecting the young.”
The new guidelines build upon the interim M18 rating, which was introduced in November 2007. Under the guidelines games which contain a moderate level of violence, portrayal of implied sexual activity, nudity without details, coarse language and depiction of illegal drug use may be required to carry an Age Advisory label.
Games that carry mature themes, or which contain realistic depictions of violence and drug use, nudity and frequent use of strong coarse language will be classified as M18.
The video games classification system was developed over a two-year period involving detailed research and consultation with members of MDA’s advisory committees, representatives from the video games distribution and retail sectors, as well as parents, academics and gamers. - CNA/sf
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